We’re a new remote games studio, focused on building games that bring people together.
We believe games with the highest fun per minute have the highest chance of success. We are a start-up and not a big company, which means we’re a bit scrappy but we’re resourceful, highly collaborative and focused on outcomes and shipping builds over process and meetings.
We aim to hire multi-talented individuals who can operate autonomously and at speed, with every role at the studio being hands-on working directly on our games.
Role Overview
We’re looking for an experienced Lead Designer who can lead a small team on a multiplayer, physics driven title. We want someone who is ready to get stuck in & directly contribute and prototype alongside leading the team!
This is a 12-month contract.
Key Responsibilities
1 - Lead the vision and scope of the project
Success looks like:
2 - Direct the team through prototyping period
3 - Build & iterate in-engine
4 - Lead a small design team to ship content & additional gameplay
Requirements
Please note: This is a 12-month contract, remote-working position, open to anyone within the UK & Europe.
Benefits
Our benefits include a 2-week company summer break and a 2-week winter break to rest and recharge, in addition to your normal holiday allowance.