Astrid is a gaming studio that brings together accomplished worldbuilders and game developers to create multiplayer creative experiences. Our first title is a cooperative open-world life simulation set in a natural world inspired by the wonder of Studio Ghibli and the playfulness of Nintendo. This is a living world shared by a small group of players that are given creative tools and freedom to evolve the world through the connections they form and the choices they pursue.
Our team spans the US, the UK, and beyond. We are taking a fully remote approach, but have regular in-person meetups to synchronize, huddle and build our culture.
Astrid is seeking an experienced Senior Level Designer to join us as a contractor with an option to join our team in a full time position later. In this role, you will work with our Design and Art teams to craft memorable spaces, encounters, and game moments that bring our world to life.
The Role
We are looking for a Senior Level Designer who can collaborate with our creative, design, and art teams to turn our open world demo into a fully playable map driven by exploration and environmental storytelling.
You will be responsible for shaping how players move through a natural world, designing spaces that reveal narrative through layout, pacing, and player discovery rather than exposition. This role requires someone who can think beyond set pieces and build environments that feel systemic, immersive, and worth exploring.
The game launches with a single large biome. Rather than building a vast map, our focus is on density, readability, and creating a place players come to know intimately over time. Within that biome, we aim to craft a rich variety of distinct locations that each feel unique in mood, composition, and identity, avoiding repetition.
You'll apply the compositional principles that make Breath of the Wild feel masterfully structured, using terrain, landmarks, and sightlines to shape exploration across a richly detailed biome roughly the size and density of one of its zones.
You'll be designing two types of playspace:
You will need to consider the following critical elements of the game:
Requirements
Must Have – First and foremost, you are an exceptional level designer
Nice to Have – Any additional talents are very welcome
Benefits