Overview
We are seeking a talented Mid-Level 3D Artist to join our dynamic mobile games development
team. The ideal candidate will have a strong foundation in 3D modeling and animation, with
proven proficiency in Maya and Unity. This role involves creating high-quality assets and
animations, optimised for the mobile framework, that enhance the gaming experience and
contribute to the overall artistic vision of our projects. You will also work within an AGILE
production environment.
Key Responsibilities
• 3D Modeling: Create High quality 3D models for characters, environments, and props
using Maya. Adhering to strict Brand and Company guidelines.
• Texturing: Apply textures and materials to models as per project requirements.
• Animation: Develop animations for characters and objects, ensuring smooth and
engaging motion.
• Unity: You will be capable of implementing your own work inside Unity and manage it
within the game engine according to the best practices of the sector.
• Task Management: Work on more than one project simultaneously, managing
different tasks and stakeholders while delivering requirements.
• Collaboration: Work closely with designers, programmers, and other artists to
integrate assets into Unity.
• Asset Optimization: Ensure all assets are optimized for mobile platforms without
compromising quality.
• Feedback Incorporation: Be able to incorporate feedback from senior team
members and adjust work accordingly.
• Documentation: Maintain clear documentation of processes and workflows for team
reference.
• Self-Management: Capable of seeking their next task, able to deliver within agreed
deadlines and budget.
• Self-Driven: Capable of working on their own development, keeping up to date with
trends and technology. Willing to learn new techniques.Required Skills
• Proficient in Maya for 3D modeling, texturing, rigging and animation.
• Experience with Unity as a game engine, including asset integration. Scripting and
shader knowledge is a plus.
• Knowledge of Adobe Suite and Substance Painter.
• Strong understanding of 3D art principles, including modeling, efficient topology &
poly count, texturing, rigging, skinning and animation.
• Familiarity with version control systems (e.g., Git) is a plus.
• Understanding of game design principles and mobile game development.
• Knowledge of the AGILE methodology of work.
Preferred Qualifications
• A degree in Fine Arts, Game Design, Computer Graphics, or a related field is preferred
but is not mandatory.
• A portfolio showcasing relevant work (models, textures, animations) is required.
• Previous experience in games is required, preferably Mobile.
• Experience with additional software (e.g., ZBrush, Premiere) is advantageous.
• Experience working in an Agile environment, preferably in Mobile Games.
• Experience using Jira, Slack, Float, Teams and Office for work management and
communication is a nice to have.
Benefits
• Competitive salary based on experience.
• Opportunities for professional development and career growth.
• Flexible working hours with the possibility of remote work.
• Access to the latest software and tools in the industry.
• A supportive and fun environment!
Application Process
Interested candidates should submit their CV/Resume along with a portfolio link showcasing
their best work. Applications will be reviewed on a rolling basis until the position is filled.