We’re looking for a senior gameplay engineer to drive the design and implementation of moment-to-moment systems that define the player experience. You’ll partner closely with design, art, and production to shape gameplay architecture, solve cross-disciplinary challenges, and mentor engineers while pushing the boundaries of what's possible in Unreal Engine 5.
What You’ll Tackle
Gameplay Systems Ownership – Lead the development of player-facing mechanics such as traversal, combat, interaction, and abilities in C++ and Blueprints.
Technical Architecture – Define modular, scalable gameplay frameworks that empower content creators, support networked play, and scale across PC and console SKUs.
Cross-functional Leadership – Collaborate deeply with design, animation, audio, and production to ensure features are robust, performant, and aligned with creative goals.
Performance & Optimization – Profile, analyze, and optimize gameplay systems across platforms to meet performance and memory targets.
Mentorship & Code Quality – Provide technical mentorship, guide best practices, and elevate the engineering team through thoughtful code reviews and pair programming.
Innovation & Exploration – Prototype and evaluate new gameplay paradigms, stay current with UE5 tech (e.g. GAS, MassEntity, Chaos), and lead knowledge-sharing initiatives within the studio.
You’ll Thrive Here If You…
Have 5+ years of professional experience with C++ in Unreal Engine 4 or 5, with a strong track record of gameplay system development.
Hold a BSc in Computer Science or a college diploma in software engineering, game programming, or a closely related field.
Have shipped multiple titles, including at least one where you owned significant gameplay features from concept to release.
Excel at bridging design vision with technical execution, and enjoy collaborating across disciplines.
Think critically about player experience, systemic design, and clean abstraction.
Are experienced with performance profiling, memory budgeting, and debugging tools.
Communicate clearly, advocate for efficiency, and lead by example in engineering culture.
Bonus XP
Experience leading gameplay teams or mentoring mid/junior engineers.
Familiarity with animation programming, AI behavior systems, or multiplayer gameplay logic.
Passion for empowering designers through tools, data-driven systems, or scripting APIs.
Strong advocate for accessibility, player expression, and diverse playstyles.